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1. PI 102 - in Science and Industry [original thread]
Duck Troland wrote: Quote: evegadgets.com will allow you to set up your PI "on paper" to see exactly what you can do with your planet capacity, as well as an idea of the profits involved. Additionally, I strongly recommend not going any high...
- by Bugsy VanHalen - at 2017.05.20 12:34:39
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2. PI 102 - in Science and Industry [original thread]
Been a while since I have posted about PI, however I have done a lot of it. In SOV null you can make a decent passive income. The highest income will come from running P1 planets and hauling to a factory planet, However, This will require picki...
- by Bugsy VanHalen - at 2017.05.20 12:28:16
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3. Need help with potential citadel/ engineering complex setup in lowse... - in Science and Industry [original thread]
A quiet low sec system is not as bad as many people claim. For Citadels/ECs/ and the coming refineries, bashing is still boring, just like POS bashing was/is boring. Most players don't bother unless there is some benefit to them from it. Killing...
- by Bugsy VanHalen - at 2017.05.20 11:53:29
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4. Outposts? - in Science and Industry [original thread]
I got the impression that the phase out of outposts was going to be fairly simple. eventual removal of blueprints, then removal of ability to anchor new eggs, Then existing outposts would be made destructible, in a similar manner to citadels. I...
- by Bugsy VanHalen - at 2016.05.26 01:11:11
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5. Pos reactions - in Science and Industry [original thread]
There is a lot of isk to make from reaction towers. However it is a lot of work, and requires constant monitoring of the market. Getting high value moon mats in and out of low sec to feed the tower is risky, but not an issue with a little practi...
- by Bugsy VanHalen - at 2016.03.05 02:15:57
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6. New Manufacturing Structure. - in Science and Industry [original thread]
Sounds like you have read a lot of outdated information. For one things, the cost of fueling a POS no longer changes with what arrays you add. That changed when fuel blocks were added years ago. They now consume a flat amount of fuel blocks per h...
- by Bugsy VanHalen - at 2016.03.05 02:05:57
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7. Solo Mining-Fleet Profitability - in Science and Industry [original thread]
I have just recently come back to EVE, after a 8-10 month break. Unless I have missed something mining has not changed much. I have 4 accounts and very often ran a small mining fleet 3 Hulks/macks/Skiffs, depending on situation. With Orca support...
- by Bugsy VanHalen - at 2015.11.04 02:09:54
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8. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
This looks very interesting. I look at this more from an industrialists point of view. But what I see is not just the nerf to capital projection, but the nerf to logistics. The idea of jump freighter pilots receiving only 10% of the fatigue of ...
- by Bugsy VanHalen - at 2014.10.03 15:08:00
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9. T2 Invention oddity - in Science and Industry [original thread]
try inventing jump freighters, where you can only make 12-14 attempts per month, due to lead time on copies, and very long invention job times. I have had times were I got 1 T2 BPC out of 10 attempts. and these attempts are not cheap when they b...
- by Bugsy VanHalen - at 2014.09.25 17:50:00
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10. Disappeared POS - in Science and Industry [original thread]
not enough fuel means nothing, it will go offline but still be anchored. There are only two ways an anchored POS can be removed. It makes no difference if it is online, fueled, chartered, or anything else. If it is anchored it can only be unanc...
- by Bugsy VanHalen - at 2014.09.25 17:36:36
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11. Disappeared POS - in Science and Industry [original thread]
not enough fuel means nothing, it will go offline but still be anchored. There are only two ways an anchored POS can be removed. It makes no difference if it is online, fueled, chartered, or anything else. If it is anchored it can only be unanc...
- by Bugsy VanHalen - at 2014.09.25 17:36:00
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12. Age old question: Selling ore vs. Reprocessing - in Science and Industry [original thread]
the best way to sell ore currently is selling compressed ore rather than refining. A small tower can run a compression array, and several hardeners, but if you like you can just stock up ore in your home station until you get a couple freighter lo...
- by Bugsy VanHalen - at 2014.09.25 16:38:00
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13. Sticky:Dev blog: The Space Object Factory: One File To Rule Them All - in EVE Information Portal [original thread]
All I can say is Awesome! I expect this will also have a large effect on reducing lag in large fleet battles. It may only be fractions of a second per ship, but when looking for +3000 ships, across +3000 clients, it really adds up. There may be ...
- by Bugsy VanHalen - at 2014.09.25 15:48:00
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14. Proposal - Change for Sovereignty Mechanics - in Assembly Hall [original thread]
Dr Cedric wrote: @ bugsy: My intention with this idea isn't to eliminate blobs, instead it minimizes the NEED for a blob. If you want to harass a smaller group with your thousand-man blob, go for it. Unless they also have their system upgr...
- by Bugsy VanHalen - at 2014.09.18 16:01:00
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15. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
I find this change very interesting. This will certainly shake up capital activities abit, especially if this also applies to Titan bridging, no more poking nose out for bridge. I believe the hardest hit though will be jump freighters though, a...
- by Bugsy VanHalen - at 2014.09.18 15:47:00
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16. Seeding Suggestions - in Test Server Feedback [original thread]
The issue is a Titan takes a very long time to build. For the last few mirrors, a new mirror came before they had time to complete, let alone do any testing with them. I do not wish to see them easy to build, they are easy enough given the unlimi...
- by Bugsy VanHalen - at 2014.09.17 01:51:00
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17. Carebearium: find your hisec home! - in Science and Industry [original thread]
Slvrsmth wrote: I'd like to introduce my latest creation, Carebearium . It's a solar system finder tool, aimed at those wishing to find a suitable home for their highsec missioning / industry characters. Carebearium allows you to find solar ...
- by Bugsy VanHalen - at 2014.09.16 02:53:00
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18. Low Sec Production - in Science and Industry [original thread]
The thunker will build components cheaper, and faster than anywhere else. However, having a thunker componet array in a low sec POS makes it a huge target. risk vs reward, but the rewards are gone if your POS gets bashed.
- by Bugsy VanHalen - at 2014.09.16 02:47:00
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19. Capital ship production tips? - in Science and Industry [original thread]
The thunker array will produce the componets faster, and cheaper, hower as already stated, they make your POS a big target. Also, the components once built are 10,000m3 per unit. that is a lot of hauling from your POS to a station. and adds eve...
- by Bugsy VanHalen - at 2014.09.16 02:37:00
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20. New industry skills discussion (connected to Advanced Industry) - in Player Features and Ideas Discussion [original thread]
my top 5 are Job installation cost reduction, like we have skills to reduce tax, and broker fees, one for the job installation cost would be nice.
more research time reduction skills. this will not hurt a new players ability to compete, b...
- by Bugsy VanHalen - at 2014.09.16 02:18:39
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